Summoners war first attack crit damage. Bombs do significant damage! Bombs ignore defense! Bombs stun anything that survives the explosion, setting them up to be. Summoners war first attack crit damage

 
 Bombs do significant damage! Bombs ignore defense! Bombs stun anything that survives the explosion, setting them up to beSummoners war first attack crit damage  (Reusable in 4 turns)

Damage Resistance Accuracy; 107: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860. The first hit has a real crit rate of (CR+CR)-(CR*CR), all following hits of a multihit-attack have the CR as shown in the stats. Attacks with the horns and provokes for 1 turn with a 50% chance. 4 Damage +15% + Lv. (Reusable in 5 turns). 2 Harmful Effect Rate +5%. 5 Cooltime Turn -1Karl (Dark Neostone Fighter) is a nice attack monster in Summoners War featured in the May 2017 Hall of Heroes. Increase the Critical Rate of ally monsters by 24%. Rate Crit. You already have a good discssion going on but if i were to put it in words, assuming that you do not change any CD, the additional atk will improve her damage for waves and bosses. Stat Priority : Spd; Atk%; Crit Dmg%; Crit Rate% Base stats. The only big issue is when you use atk lead, but it. For example, Inugami's Scratch has a base multiplier of 323%, and it can get an additional 30% from skill ups. 2 Damage +10% + Lv. Damage Received by X Element does NOT apply to self-inflicted damage i. 2 Damage +5% +. Deals great damage to a number of enemies or neutralizes spells to gain advantage. (Reusable in 5 turns) + Lv. 4 Damage +10% +. 3 Damage +5% + Lv. The damage is proportionate to the attack speed + Lv. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. Recovers the HP by 30% of the damage dealt with every attack during your turn. 5 Damage +10% + Lv. 5 Cooltime Turn -1 Defense is better. Single target heal and cleanse, 2 turn invincibility – possibly good if your squishy units are dying, generally not recommended. [Automatic Effect] Crit damage is good if you put it on a unit that crits a lot. Rate Crit. Lyn (Light Amazon) is a great attack monster in Summoners War. Atk damage is good for just basic ones that don't rely on crits. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. Farm it in Faimon’s Volcano and Dragon’s Lair. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. So far I found two uses for him: Good counter for Kinki: his passive is essentially a built in spd damage artifact, which means he doesn’t need any stat (e. Increases the Attack Power of ally monsters in the Dungeons by 33%. PvE: Vampire/Blade or Vampire/Nemesis - SPD / Crit Dmg / %ATK or %ATK / Crit Dmg / %ATK with speed attack crit rate and crit damage substats. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. 3 Damage +10% + Lv. damage w/o crit= (Base atk + Base atk * % bonus (rune bonus, building bonus, leader bonus, atk buff)) * skill modifier. Attacks the target with 3 magic bullets and prevents the target from using skills with cooldowns for 2 turns with a 75% chance. A crit% slot 4 rune is worth 11. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Substats. So, you see that for GB12, where the mobs that have the highest HP in the Trashwaves are WATER Golem, a lets say 10% added DMG dealt on water will just flat higher the damage of Lushens S3 by 10% per card. You and the ally's attack will always land as a Critical Hit, and the ally's Attack Bar will be recovered by 30%. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. you want more than 60+ crit rate for him to be effective. Runes are special attachment stones which provide bonuses to the stats of Monsters. 2 Damage +10% + Lv. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. Here's my explanation. + Lv. + Lv. All relevant stats need to be filled in in the spreadsheet. The damage is proportionate to the enemy's MAX HP. The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. 2 Damage +5% + Lv. Recovers the HP by 30% of the damage dealt with every attack during your turn. (Reusable in 3 turns) + Lv. Exact values vary based on type of Lushen. + Lv. (Reusable in 4 turns) + Lv. (Reusable in 4 turns) + Lv. + Lv. (Reusable in 5 turns) + Lv. And like a stone-paper-scissors game, these elements have several advantages over each other. Rate Crit. Damage is base (base damage+modifiers)*crit modifier. Fire Monsters ; Water Monsters. Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. 7* {ATK} Show Skill Ups. + Lv. Fat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. The skill modifier is unknown but you can guess it going. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. then having 3 skillups into that skill means s = 0. + Lv. Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. 2 Cooltime Turn -1. Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. Among the Summoners War:. All monsters start out with a base critical rate of 15%, and this can be increased by Runes, Critical Rate Buff, Leader Skills, Attribute Advantage, or an awakening bonus. 76 max rolls difference. If you don't have good runes crit rate slot 4 works. The provoke effect is guaranteed if the attack lands as a Critical Hit. Bale bs5: 75k ehp. Well on Verdehile for example you obviously want 100% crit rate. (Reusable in 4 turns). Damage +10%. 2 Damage +5% + Lv. Additionally his attacks doesn't land as glancing hits. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. HTMO794 • 3 yr. Damage +10%. Which one should i use? hellhound for more damage or hunter for defence?So again Swift runes with speed sub stats, Fatal with Attack, Crit Rate or Crit Damage etc. Summoners War: Sky Arena Wiki Monsters Element. Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%. The only saving grace seems to be that it works against non-Bomber Ignore DEF units such as Lushen. (Reusable in 4 turns) SenSends out a gust of wind that has a 50% chance to decrease the Attack Bar of all enemies by 30% and decrease their. This attack won't land as Glancing Hits. With these try to be more picky. cogumush. 4 Damage +10% + Lv. Attacks the enemy target to inflict damage. 5 Cooltime Turn - 1Summoners War: Sky Arena Wiki Monsters Element. Lushen Skills. Defense of the opponent is not taken into account. (Reusable in 4 turns) + Lv. 2 Damage +5% + Lv. 2 Damage +5% + Lv. If you do a 10k hit with attk attk attk and it crits, it'll do 15k. (Reusable in 4 turns). A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. But the most important thing is stat-efficiency of a rune, relative to the average value of sub stats. But also Pensal (1# ranking) took atk% over crit. (Reusable in 3 turns). Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. 2 Damage +5% + Lv. [Automatic Effect] (Reusable in 4 turns). on top of that only the Icaru using teamup gets atkbuff from the passive. 4 Damage +10% + Lv. 3 Cooltime Turn -1 But i wonder how it really works. Lv. Rate Crit. I found this image of a spreadsheet ranking the monsters by top 30 HP, Attack and Defense at a facebook group and figured I should post it here. Strikes the [Hidden Aim] pose. Exowneon. 5 Cooldown Turn -1Also zeratu needs 100% crit so that crit awakening buff would be massive, no insane, maybe even ridiculous(200% crit damage/100% crit rate zeratu roaming). Damage Resistance Accuracy; 100: 15%:. 4 Damage +15% + Lv. Damage Resistance Accuracy; 96: 15%: 50%: 15%: 0%: Level. Though, Lucifer passive does not specifically say damage only allies deal, which is the kicker. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. Attacks the enemy with the power of condensed magic. 4 Damage +10% + Lv. Absorbs the Attack Bar by 10% for each turn of the harmful effects on the target. Summoners War: Sky Arena Wiki Monsters Element. So the perfect setup would be an attack artifact with main stat attack, quad roll CD + converted atk buff and a additional dmg by %atk, as well as a wind artifact with main stat atk and quad roll atk buff effect. 3 Harmful Effect Rate +5%. Stats. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. Increased crit rate is good for nukers like Katariina or Lushen and. Crit. However, you need a high defense (3300+) to max out the number of allies you attack with. Crit damage is good if you put it on a unit that crits a lot. Spinning Smash. Best rune set for Water Jack-o'-Lantern are Violent runes plus Revenge runes to make him proc as many times as possible his passive skill. End Game. All common & necessary debuffs have been covered, with the addition of Beneficial Effect Block from Fei (Dark Kung Fu Girl). Moria Skills. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. I'm not talking about any specific monster. Atk damage is good for just basic ones that don't rely on crits. They're the only ones that have attacks in slot 4. + Effect Rate +10%. 2 Damage +10% + Lv. 5 Cooltime Turn -1Attacks all enemies 3 times to Stun them for 1 turn with a 30% chance with each attack. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. Attacks the enemy with a powerful lightning. 4 Attack Bar Recovery +10%Post-buff, then, we have about 2478 attack, 3469 after factoring in skills. 4 Cooltime turn -1; Skill 3: Sanctuary: Removes all harmful effects on all allies, granting them immunity for 3 turns, and increasing the Attack Bar by 30% (Reusuable in 6 turn(s)) Lv. Ex. • 8 yr. + Damage +10% + Damage +15% This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. He goes first and Nukes someone. 3 Damage +10% + Lv. (Reusable in 4 turns). Inflicts damage to all enemies with a deadly scythe. But if want à picture. It was made by some guy named Natawut Chuenpimolchankit‎ from the Summoners War: International Gamers Group. 4 Harmful Effect Rate +5%. 67. 2 Damage + 5% + Lv. Chart: WAR : When can we use CRIT DAMAGE? Schizophrenic Gamer 292K subscribers Subscribe 769 38K views 7 years ago Some misconceptions about crit. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. Among the Summoners War:. Rate Crit. Multiplier: 3. Basically learned that most of what you get, kinda like in rune farming, is utter garbage. Its good to start with 2 stacks but C2+ RTA and Arena, most of the time you start with 5 stacks due to opponents all having shield or will runes. Now people gotta choose between giving him crit rate and lowering the rune requirements or trying to get hilariously insane full crit rate subs then grinding attack/crit damage and speed. According to their response, MULTI CRIT DAMAGE do not stack. 75* {ATK} + 0. Leader Skill. Now let's take the +15 6* runes as our condition. It's not worth deruning those really good monsters though to make a crit damage Triana. This attack won't land as Glancing Hits. 5 Cooltime Turn -1The DMG stat should honestly just be ATK + (ATK * CR * CD) but his equation doesn't work like this (or some % of it) at all. The only thing that won't is the additional damage from his passive. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf. There is an advantage though if you're the offense and can pick teams with no cleanse. 58% from it, plus 15% from your base crit chance, and you're already at 73% chance to crit. Deals damage that increases according to your Defense on the attacked target and stuns for 1 turn. Damage increases accordingly to your Attack Speed. 3 and the results in ur 2nd lushen by 1. Speed Crit. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. + Damage +15%. Despair. It gets halved by the boss passive: 50%. + Lv. 3 Damage +10% + Lv. ago. His skills are not conventional but can be evolved through a new upgrading system. People usually don’t like to use slot 4 runes with ATK% on them as the main stat, due to the fact that using the Crit DMG% runes means you can get way more damage than with just substats alone. + Lv. 2 Damage +10%. 5 Cooltime Turn -1 After the crit rate patch, it may have been better to go for Crit rate slot 4 with atk, spd, hp, +1 like def or ACC but since you choose that already, I would keep it. Multiplier: 3. toX. 3 Damage +10% + Lv. 4 Harmful Effect Rate +10% + Lv. Of course in theory or is possible and dont forget the 50% base cd. (Reusable in 3 turns)Fires a carefully aimed shot that deals great damage. 4 Damage +10% + Lv. Reddit Post:. Most people will ostensibly advise Rage/Blade and similar combinations with 2 and 6 slots being attack, and the 4 slot Crit Damage, but while these well-intentioned summoners are not wrong,. Rat Hunt (370%) Attacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance. Imesety Skills. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. + Cooltime Turn -1. 3. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your. 5 Damage +10% + Lv. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. 3 = 30% . Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Here, all the Light summons have a specific number of active, passive, and ultimate skills. Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. 4 Damage +10% + Lv. 5 Cooltime Turn -1 Attacks 6 times with endless attacks. Stat Priority : Spd; Crit Dmg%; Atk%; Crit Rate% Base stats. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. 58% crit rate. 4 Damage +10%. 100% crit rate and enough to deal 3k to the dragon in main stage should clear. 1582x2. Camilla Skills. 5 Damage +10%Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has dark attribute. Rate Crit. If Scratch landed a critical hit with a 50% critical damage bonus on a monster, it would deal (Atk × 3. Will – Immunity for 1 turn. This attack will ignore a portion of the enemy's Defense as your HP status worsens. (Reusable in 4 turns) + Lv. Not only does she effectively boost everyone’s Speed and Attack Stats accordingly due to her abilities, but she’s also capable of breaking the Toughness of enemies and inflicting Fire damage over time (DoT). Exact values vary based on type of Lushen. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. The optimizer will include these stats into its calculations and suggest the most suitable builds. 2 Harmful Effect Rate +10% + Lv. Unlike those two. That's 1. Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Some are just straight that scaling. (Reusable in 4 turns). Multiplier: 3. 3 Damage +10% + Lv. ATK and CD in calculations already include all buildings, leaderskills, buffs, and (Fight) runes. Crit Damage Reduction reduces the opponent's CD by X and not the overall damage. 9 sets of Determination runes. 5% of the enemy's max HP, separate, but added together for the final number. 5 Cooltime Turn -1The value was around +/-2. 5 Damage +10%His first skill is a three hit plus reduce attack speed debuff, this means that his passive procs three times with his first skill. 1. 1. Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. Feng Yan (Wind Panda Warrior) is a great defense tank monster in Summoners War. + Lv. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. Self explanatory, Chloe and Veromos are good examples. ) Increase CRI Rate +30% flat Crit Rate. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. You can do 6k damage per card with 171% Atk and 145% CD. 5 sec for the result to return. 4 Damage +10% + Lv. 500 CD DARK PHANTOM THIEF! Those are enough to get over 300% crit dmg and 60% crit rate on units with crit awakening. Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. 3 Harmful Effect Rate +10% + Lv. 3 Cooltime. To determine the base damage of his first skill, one need only multiply the two numbers together. (R + Lv. Iffrit Att * (265 + (1. e 75 damage consistently vs 50 damage one turn then no. 5 Cooltime Turn -1Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. 3 Cooltime Turn -1. If the number is the same as the previous number, the attacks ignores the enemy's defense. I built my Dominic attack,crit damage, speed and devilmoned him when he first came out. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. 2 Attack Bar Recovery +5% + Lv. Damage Resistance Accuracy; 104: 15%: 50%: 15%: 25%: Level Stars HP Atk. 2 Damage +5% + Lv. He is really good for. Antares is a good counter to Violent procs: thanks to his passive he can gain turns with 15% chance whenever an enemy turn ends. 4 Recovery +10%. 4 Damage +10% + Lv. Look at your runes, figure out about what stats work best (Optimizer is great for this but apparently bannable. . 2 Damage +5% + Lv. 2*. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. Arena Defense. Leader Skill. 3 Damage +5%; Lv. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. Rate Crit. [Seal of Water] is automatically activated if the enemy dies. Base on my understanding, crit damage deals a lot more damage. Shoryuken. 4 Cooltime Turn -1 + Lv. Max roll crit dmg is 7. GalleonInflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. Absorbs the enemy's attack gauge by 15% with a 15% chance for each attack. If I can recall, the bombs do stack (I faced a double fire joker team before) but it maybe cleanse/resisted too. + Damage +5% + Damage +15% + Effect Rate +20% + Cooltime Turn -1 Strikes the [Hidden Aim] pose. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. Conclusion. I'm thinking Chasun with attack buff. However, Monsters' max. Praha is a great example for this. Stat Priority : Crit R%, Crit D%, Atk% Base stats. In addition, when attacked by an enemy, decreases. com Indeed. SUMMONERS WAR FAN SITE! GUILD BATTLE GUIDE; EARN CRYSTALS; Search Monsters. Decreases the Attack Bar by 25% each if the target is under inability effect. of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack. Rate Crit. Attacks the enemy with an ally at the same time with [Cross Attack]. 2 Damage +10% + Lv. Lv. Increases the Critical Rate of ally monsters with Wind attribute by 23%. 2 Damage +10% + Lv. + Lv. (R + Lv. the second one would be too high on the attack side. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Because bombs rely solely on attack for damage (that means no critical damage required), this build complements bombers perfectly. Attacks the enemy 2 times to remove 1 beneficial effect and Silence for 2 turns with a 75% chance respectively. The [Hidden Aim] pose disables after you attack on your turn. Rate Crit. (Reusable in 5 turns) + Lv. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Note here: Speed matters too so more speed = more DPS. Crit. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. I'll quote what they said. Omg I just thought about it again and I feel so stupid, it’s literally exactly what it says it is. 4 Damage +10% + Lv. (Reusable in 4 turns). + Lv. Com2Us - The gold borders around the scrolls+legend runes in shop is AWESOME. Lv. If we assume that his critical damage is the base 50% given to all monsters, this would lead to a total damage of 5379 (3586 x 1. 5 Damage +10% + Lv. This is particularly useful on units with high values of attack on their first skill or special attack effects. 5 Damage +10%.